I found this game to be surprising on how much effort and care went into its presentation, both in terms of horror and as a legitimate RPG/Puzzle hybrid. I got stumped on a part or two. :p I really don't have many expectations when downloading random itch.io games, but this one genuinely holds up as a good piece of art, I think. I really hope you someday get the opportunity and time to create more games or whatever it is you want to make, because I think you have a real talent for it. Also, I see you linked my video in the comments below a year ago, and I am very flattered.
Thank you so much! I really appreciate you saying that. I made this game a while ago, so I don't remember a lot about the story tbh but if I can clear something up sure lol. I just don't have a lot of time currently so sorry if my response will be super late
This was a very good game that I ended up loving. I left a long-winded comment on the only full LP of this game on YT (the one you posted in the comments) attempting to dissect it a bit, but it doesn't show due to YT's garbage filtering system, so I've posted it below. I hope to see more stuff from you!
But I need to ask: what is the title screen portraying? It sort of looks like a child playing besides the trunk of a tree, but I can't really tell.
EDIT: [text wall]
Finished this not long ago. I went in not expecting much and I got something actually pretty special. It took a while for the story to click with me, because I wasn't buying the unbelievable premise, but going the distance proved rewarding, because the intentionality of a lot of the design choices began to hit me. All of the already meager human presence in the village vanishing early on after the kid says "I will be waiting for you," the simple tiles and sprites, and the lack of guidance on how to progress both give the game a very sombre feeling (hammered home by the great ambient music tracks,) and acts as an insight into Samuel's creative process changing as his disease becomes more prominent. The only thing cutting through the loneliness, besides the log entries that you hunt for to deepen your understanding of the story, is the dread of inevitably encountering more of those psychological tests as you progress.
I'm impressed by how the explanation for why a warning for a disease would be embedded in a game goes deeper than just madness or desperation. The notes hint at how the motivation for rushing out the puzzle game becomes increasing less about spreading a message and more about Sam striving to complete it to feel personal satisfaction, treating it like some kind of sacred mission. Notes from Martin's research in the game say that the disease is exacerbated by negativity, but kept at bay by keeping one's self busy, which explains why Samuel pursues the very ridiculous endeavor of using the game as a way to get the word out. The motive goes from almost noble to completely self-serving. The ending represents giving up entirely on the game for the sake of the game itself or a warning (thus the broken room tiles before the finale) and becomes Samuel working through his emotions. Grieving over his decision to murder Marie and also self-consolidation that his suffering isn't for nothing; that God may forgive him and put him by her side soon. The game can be summed up as a strange love letter to dead friends by a broken soul on death's doorstep.
Christianity makes up a big part of the recognizable symbols in this game, from archangel names (Gabriel and Michael) to Bible verses throughout (I counted six.) The constant mention of prayer and the initial game story about a spiritually blessed village show that Sam became deeply invested in his spirituality at the time of making the game. From the little I know about Mandela Catalogue, which influenced this game's scares (and usage of the Mac OS "whisper" voice,) I know that there's some disorder brought on by alternates that is made worse by excessive religiosity. The game does a good job at leaving ambiguous whether S.E.E.D. is the result of a supernatural encounter or if its effects of visions and things are only the result of delirium caused by the disease. The uncanny glitch aspects of the tests left in the game and maybe the bizarre prognosis of the virus' victims seem to imply the former, but it's difficult to say. Very notably, "Lazarus" (not a very common last name) in the Bible was a friend of Jesus, who's death by illness and subsequent resurrection served as a testament to God's glory.
All in all, this was an excellent game. I found it by browsing through the 2022 Misao nominations on rpgmaker(dot)net. It hardly had any downloads from there. It makes me wonder how many more gems there are buried under layers of Internet noise that I'm missing out on. Awesome stuff!
Thank you so much for taking the time and for all the kind words. It felt great reading your interpretation and review of the game. I'm currently a bit too busy to work on games bc of life stuff, but I already have plans for future games as soon as I get things sorted out. Comments like this mean the world to me and really help me get motivated to pursue that goal as soon as possible, so I can't thank you enough.
The title screen portrays a little child building a sand castle btw lol. Just like Sam creating his own world to get lost in. I struggled a lot with what to show on the title screen and initially just wanted to write "Omega Genesis" on a black background. But that would have been a bit boring and decided to just put something simple there ^o^"
Ahhh, I thought it was sand castle at first. I couldn't tell because of the big lumpy base hahaha. I'm glad my comment means that much and I'm more than happy to wait patiently for future games from you, because this one really impressed me. Most people struggle with making meta stories with fourth wall breaking stuff in games work but you did a bang-up job here!
Aww, thanks man. I already got some big ideas for better projects, so I can assure you this was just a small taste of what's to come. It will take some time though lol
Great game. Those psychological test things were so jarring and unsettling. When it comes to horror, sometimes less is more and this game is a testament. You have excellent taste, make more please :)
Aww that's so kind of you, I really appreciate that! I have a lot more planned and it means so much to me that people are looking foward to that. Thank you so much!
Yo! Just got done playing it with my boyfriend (he played most of it since I was scared). It was really good! Gotta say I enjoyed the puzzle parts more than the horror, but it was pretty unsettling at times. Good job with everything, looking forward to what you release next!
Let me just say I definitely enjoyed this. Unsettling and intriguing. Lots of left turns. I appreciate that you really went for it and used this RPG Maker format as a medium to express your ideas with clarity of purpose. The photographic choice segment early on was genuinely unsettling.
My early games were all about expression above all else - and no one can take your personal truth away from you!
I suggest you keep following this path and keep following where you're muse leads. :D
Oh my god, thank you so much! I love all of your games and it's an honor to know you've played my game! Your art has inspired me so much and seeing this was such a pleasant suprise lol. I really appreciate your feedback and I'll continue working hard on new projects!
Once again thank you so much and I wish you the best.
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I found this game to be surprising on how much effort and care went into its presentation, both in terms of horror and as a legitimate RPG/Puzzle hybrid. I got stumped on a part or two. :p I really don't have many expectations when downloading random itch.io games, but this one genuinely holds up as a good piece of art, I think. I really hope you someday get the opportunity and time to create more games or whatever it is you want to make, because I think you have a real talent for it. Also, I see you linked my video in the comments below a year ago, and I am very flattered.
this game has much more in it than it seems from the first sight.
thank you for a masterpiece. if you like to exlpain me some things about the plot, i'd love to question you some
Thank you so much! I really appreciate you saying that. I made this game a while ago, so I don't remember a lot about the story tbh but if I can clear something up sure lol. I just don't have a lot of time currently so sorry if my response will be super late
THIS SHITS CRAZY!!!!!!!! AAAAAAAAHHH!!!!! SO MANY COOL ITEMS!! THEY ARE STILL WATCHING ME!!!!!
This was a very good game that I ended up loving. I left a long-winded comment on the only full LP of this game on YT (the one you posted in the comments) attempting to dissect it a bit, but it doesn't show due to YT's garbage filtering system, so I've posted it below. I hope to see more stuff from you!
But I need to ask: what is the title screen portraying? It sort of looks like a child playing besides the trunk of a tree, but I can't really tell.
EDIT: [text wall]
Finished this not long ago. I went in not expecting much and I got something actually pretty special. It took a while for the story to click with me, because I wasn't buying the unbelievable premise, but going the distance proved rewarding, because the intentionality of a lot of the design choices began to hit me. All of the already meager human presence in the village vanishing early on after the kid says "I will be waiting for you," the simple tiles and sprites, and the lack of guidance on how to progress both give the game a very sombre feeling (hammered home by the great ambient music tracks,) and acts as an insight into Samuel's creative process changing as his disease becomes more prominent. The only thing cutting through the loneliness, besides the log entries that you hunt for to deepen your understanding of the story, is the dread of inevitably encountering more of those psychological tests as you progress.
I'm impressed by how the explanation for why a warning for a disease would be embedded in a game goes deeper than just madness or desperation. The notes hint at how the motivation for rushing out the puzzle game becomes increasing less about spreading a message and more about Sam striving to complete it to feel personal satisfaction, treating it like some kind of sacred mission. Notes from Martin's research in the game say that the disease is exacerbated by negativity, but kept at bay by keeping one's self busy, which explains why Samuel pursues the very ridiculous endeavor of using the game as a way to get the word out. The motive goes from almost noble to completely self-serving. The ending represents giving up entirely on the game for the sake of the game itself or a warning (thus the broken room tiles before the finale) and becomes Samuel working through his emotions. Grieving over his decision to murder Marie and also self-consolidation that his suffering isn't for nothing; that God may forgive him and put him by her side soon. The game can be summed up as a strange love letter to dead friends by a broken soul on death's doorstep.
Christianity makes up a big part of the recognizable symbols in this game, from archangel names (Gabriel and Michael) to Bible verses throughout (I counted six.) The constant mention of prayer and the initial game story about a spiritually blessed village show that Sam became deeply invested in his spirituality at the time of making the game. From the little I know about Mandela Catalogue, which influenced this game's scares (and usage of the Mac OS "whisper" voice,) I know that there's some disorder brought on by alternates that is made worse by excessive religiosity. The game does a good job at leaving ambiguous whether S.E.E.D. is the result of a supernatural encounter or if its effects of visions and things are only the result of delirium caused by the disease. The uncanny glitch aspects of the tests left in the game and maybe the bizarre prognosis of the virus' victims seem to imply the former, but it's difficult to say. Very notably, "Lazarus" (not a very common last name) in the Bible was a friend of Jesus, who's death by illness and subsequent resurrection served as a testament to God's glory.
All in all, this was an excellent game. I found it by browsing through the 2022 Misao nominations on rpgmaker(dot)net. It hardly had any downloads from there. It makes me wonder how many more gems there are buried under layers of Internet noise that I'm missing out on. Awesome stuff!
Thank you so much for taking the time and for all the kind words. It felt great reading your interpretation and review of the game. I'm currently a bit too busy to work on games bc of life stuff, but I already have plans for future games as soon as I get things sorted out. Comments like this mean the world to me and really help me get motivated to pursue that goal as soon as possible, so I can't thank you enough.
The title screen portrays a little child building a sand castle btw lol. Just like Sam creating his own world to get lost in. I struggled a lot with what to show on the title screen and initially just wanted to write "Omega Genesis" on a black background. But that would have been a bit boring and decided to just put something simple there ^o^"
Ahhh, I thought it was sand castle at first. I couldn't tell because of the big lumpy base hahaha. I'm glad my comment means that much and I'm more than happy to wait patiently for future games from you, because this one really impressed me. Most people struggle with making meta stories with fourth wall breaking stuff in games work but you did a bang-up job here!
lol yeah I get that
Aww, thanks man. I already got some big ideas for better projects, so I can assure you this was just a small taste of what's to come. It will take some time though lol
I have no idea how to get past the two rooms for the sixth artifact. I tried making them symmetrical but that didn't do anything. What am I missing?
Yeah, the goal is to make the right room like the one on the left. If you need help or are stuck, there is a walkthrough on YT:
Btw, cool Yokai Watch profile pic dude B-)
Great game. Those psychological test things were so jarring and unsettling. When it comes to horror, sometimes less is more and this game is a testament. You have excellent taste, make more please :)
Aww that's so kind of you, I really appreciate that! I have a lot more planned and it means so much to me that people are looking foward to that. Thank you so much!
Yo! Just got done playing it with my boyfriend (he played most of it since I was scared). It was really good! Gotta say I enjoyed the puzzle parts more than the horror, but it was pretty unsettling at times. Good job with everything, looking forward to what you release next!
Thank you so much! I really appreciate your support and the kind words. ^v^
I've really enjoyed myself, but... I have no idea where to find the last item. It's the sixth on the list. ;_;
In the far south is a temple. In that building there are 2 rooms that seem to be ALMOST perfect copies of each other. These 2 rooms are the key.
And thank you ^-^
Cosmo D here -
Let me just say I definitely enjoyed this. Unsettling and intriguing. Lots of left turns. I appreciate that you really went for it and used this RPG Maker format as a medium to express your ideas with clarity of purpose. The photographic choice segment early on was genuinely unsettling.
My early games were all about expression above all else - and no one can take your personal truth away from you!
I suggest you keep following this path and keep following where you're muse leads. :D
Oh my god, thank you so much! I love all of your games and it's an honor to know you've played my game! Your art has inspired me so much and seeing this was such a pleasant suprise lol. I really appreciate your feedback and I'll continue working hard on new projects!
Once again thank you so much and I wish you the best.
Cheers!
Hella good game
Thank you so much! I really appreciate it!